The game inventor's guidebook : how to invent and sell board games, card games, role-playing games, and everything in between
Garden City, NY : Morgan James Pub., c2008.
"Habitat for Humanity Peninsula Building Partner" -- t.p. verso ; cover, p.4.
Includes bibliographical references.
How they did it. Trivial pursuit / Chris Haney and Scott Abbott -- Magic : the gathering -- Richard Garfield -- Dungeons and dragons / Gary Gygax and Dave Arneson -- Pokemon trading card game -- Tsunekaz Ishihara, Kouichi Ooyama, Takumi Akabane -- Interview with an inventor / Reiner Knizie -- Interview with a publisher / Mike Gray -- How the industry works. What's in it for you -- How new games happen -- Anatomy of a publisher -- Markets for games -- Games and companies you should know. Mass market games you should know ---- Mass market companies you should know --
Hobby games you should know -- Hobby game companies you should know -- American specialty games and companies you should knwo -- European games, companies, and an award you should know -- Self-publishing -- Selling a game step by step. How to invent a game -- Game design -- Game development -- Targeting publishers -- Before you submit -- Eight submission strategies -- Contacting publishers -- Protecting your property -- What to do if they say don't say yes -- What to do if they do say yes! -- Game industry's dirty little secret -- Details and resources -- Other resources.
How to play the 200 best-ever card games : a fantastic compendium of the greatest card games from around the world, including the history, rules, and winning strategies for each game, with more than 700 colour images
London : Lorenz, c2008.
This practical, exciting and brilliantly-researched book is the essential reference for card-game players of every level anywhere in the world. The author has collected all the classic and most popular card games played today, the author has explor
101 card games for one : a comprehensive guide to solitaire games
Brenda Ralph Lewis.
New York : Random House, c2007.
Featuring more than 100 captivating games, complete with detailed instructions and clear diagrams, this volume by Brenda Ralph Lewis contains a wide range of styles and difficulty levels, and games involving many different card layouts including fans, squares, crosses, and clocks perfect for all ages and all skill levels. Random House
Covers live, tournament, and Internet Poker The fun and easy way(R) to play and win the most popular card games! Card sharks of the world beware! With this plain-English guide, you'll not only understand how to play top card games like Blackjack, Bridge, and Gin Rummy, you'll also get expert strategies you need to win! Plus, there's expanded coverage of Poker favorites such as Texas Hold 'Em, Omaha, Draw, and Stud. You'll score, deal, and play like the pros in no time! Discover how to Improve your card-playing skills Develop a winning strategy Play regional game variations Find and play cards online Teach kids to play responsibly Get the inside deal on these games and more! Blackjack Bridge Canasta Cribbage Draw Poker Eights Euchre Fan Tan 500 Rummy Gin Rummy Go Fish Hearts Oh Hell! Omaha Palace Pinochle President Setback Snap Solitaire Spades Spit Stud Poker Texas Hold 'Em Whist
10 vocabulary card games : reproducible, easy-to-play card and board games that boost kids' vocabulary skills and help them succeed on tests
from Elaine Richard.
New York : Scholastic, c2005.
A rich vocabulary is essential for students to become successful readers, writers, and speakers. These fun and easy-to-play games help build students' vocabulary by providing lots of practice in synonyms, antonyms, analogies, roots, prefixes, and suffixes, and more. A great way to get students ready for the standardized tests!
10 reading comprehension card games : reproducible, easy-to-play card and board games that boost kids' reading skills--and help them succeed on tests
from Elaine Richard.
New York, NY : Scholastic, Inc., c2005.
Build students' reading comprehension skills with these fun and easy-to-play games that give kids practice in identifying the main idea, understanding plot, predicting outcomes, recognizing cause and effect, and more. A great way to get students ready for the standardized tests!